Reference
Technique Encyclopedia
38 techniques across 5 categories
Every filmmaking and psychological technique in the database, with definitions and the films that use them. Click any technique to filter the film library.
Narrative
11Ambiguous Antagonist
NarrativeA character whose moral status the film refuses to resolve, allowing them to function simultaneously as villain and as catalyst for genuine growth.
Chekhov's Gun
NarrativeEvery significant element introduced in a story must ultimately pay off; nothing should be shown unless it will be used.
Circular Structure
NarrativeA narrative architecture where the ending returns to or rhymes with the beginning, suggesting cyclical fate, inevitable repetition, or earned transformation.
Direct Address
NarrativeA character speaking directly to the camera — breaking the fourth wall — creating complicity between character and viewer and foregrounding the film's artifice.
Dramatic Irony
NarrativeWhen the audience possesses knowledge that a character does not, creating suspense, dread, or dark comedy from the gap between what we know and what they know.
Dream Logic Structure
NarrativeOrganizing a film according to the associative, non-causal logic of dreams rather than classical cause-and-effect storytelling.
Genre Subversion
NarrativeDeliberately establishing genre expectations only to violate them, forcing the audience to reassess what kind of story they are watching.
Non-Linear Narrative
NarrativePresenting story events out of chronological order to create suspense, reveal character, or mirror psychological states.
Spatial Metaphor
NarrativeUsing physical space—architecture, geography, elevation—to represent abstract social or psychological states.
The MacGuffin
NarrativeAn object or goal that motivates the plot but whose specific nature is ultimately unimportant compared to the character dynamics it creates.
Unreliable Narrator
NarrativeA storytelling perspective where the character through whose eyes we see events cannot be trusted to accurately perceive or report reality.
Cinematography
13Close-Up Fragmentation
CinematographyDecomposing a human body or action into extreme close-up shots of individual parts, creating intensity and dehumanization through visual fragmentation.
Color Grading as Psychology
CinematographyUsing the film's overall color treatment to reflect emotional or psychological states, differentiating between versions of reality or states of consciousness.
Color Palette as Worldbuilding
CinematographyUsing a rigorously controlled color palette throughout a film to establish the emotional and thematic register of a fictional world.
Color Symbolism
CinematographyUsing color consistently and purposefully to encode emotional or thematic meaning beyond decorative function.
Dutch Angle
CinematographyTilting the camera on its z-axis so the horizon is diagonal rather than level, creating visual disorientation and signaling psychological instability or moral corruption.
Handheld Cinema Vérité
CinematographyUsing handheld camera movement to create intimacy, immediacy, and psychological proximity — placing the audience in direct, uncomfortable contact with a character's experience.
In-Camera Practical Effects
CinematographyAchieving surreal or fantastical imagery through physical camera and production design tricks rather than digital post-production.
Off-Screen Space
CinematographyDeliberately keeping a character or element outside the frame to use the audience's imagination, suggesting presence through sound and reaction rather than image.
One-Point Perspective
CinematographyComposing shots with a strong central vanishing point so all lines converge toward the center of the frame, creating a hypnotic, geometrically oppressive visual field.
Practical In-Camera Effects
CinematographyAchieving visual sequences through physical construction and camera manipulation rather than post-production CGI, lending footage a tactile authenticity.
Steadicam
CinematographyA camera stabilization rig that allows fluid, gliding movement through space, creating a distinctive floating perspective that differs from both static shots and handheld footage.
Subjective Camera
CinematographyA camera perspective that replicates the literal point of view or the psychological interiority of a character, putting the audience inside their perceptual experience.
The Gaze
CinematographyThe power dynamics encoded in who looks, who is looked at, and from whose point of view the camera positions the audience.
Editing
6Continuity Errors as Design
EditingDeliberate violations of spatial and temporal continuity to signal that the film's reality is unstable or that characters' perceptions cannot be trusted.
Kinetic Editing
EditingEditing that matches the rhythm, tempo, and energy of a scene's action or music, using cut timing to generate visceral physical sensation in the viewer.
Non-Diegetic Insert
EditingCutting to footage that exists outside the story's time and space — a memory, fantasy, or symbolic image — to express a character's inner state.
Reverse Chronology
EditingPresenting narrative events in reverse order so the audience discovers the beginning of a story last, recontextualizing everything that came before.
Shot-Reverse-Shot Subversion
EditingAdapting the standard conversational editing pattern (cutting between two speakers) in ways that disrupt its social normalcy.
Subliminal Editing
EditingInserting single frames or very brief shots into a sequence so they register subliminally rather than consciously — felt rather than seen.
Psychology
5Body Horror
PsychologyDepicting the human body in states of transformation, violation, or deterioration to externalize psychological distress as physical experience.
Psychoanalytic Horror
PsychologyUsing psychoanalytic concepts — the unconscious, repression, dissociation — as literal story mechanics to externalize internal psychological experience.
Psychological Doubling
PsychologyUsing a secondary character who mirrors, contrasts, or embodies the repressed aspects of the protagonist, functioning as an externalized projection of their inner conflict.
Uncanny
PsychologyThe psychological effect produced when the familiar is rendered strange — Freud's 'unheimlich' — generating dread from distorted normalcy rather than explicit threat.
Unreliable Reality
PsychologyA narrative strategy where the distinction between what is real and what is fabricated is deliberately kept ambiguous, implicating the audience in the protagonist's uncertainty.
Sound
3Diegetic Sound Design
SoundSound that exists within the story world (heard by characters) used expressively to build tension or meaning rather than purely for realism.
Leitmotif
SoundA recurring musical phrase, sound, or theme associated with a specific character, idea, or emotional state throughout a film.
Sound Perspective
SoundVarying the acoustic quality, volume, and presence of sound to match psychological proximity rather than physical distance, externalizing a character's focus.